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I-'Game Boy 'isebenzisa amandla okucindezela inkinobho

Northwestern-no-battery-game-boy-crop

INorthwestern University icabanga kanjalo.

Ukusebenza neDelft University of Technology, abacwaningi bayo bakhe into ebukeka, ezwakala futhi esebenza njenge-8bit Nintendo Game Boy.

“Yidivayisi yokuqala engenabhethri evuna amandla ezenzweni zomsebenzisi,” kusho unjiniyela waseNyakatho-ntshonalanga uJosiah Hester. "Uma ucindezela inkinobho, le divayisi iguqula lawo mandla abe yinto eyenza amandla okudlala kwakho."


Yini ekuzinkinobho?

"Izinkinobho zikhiqiza amandla ngokuhambisa uzibuthe omncane kodwa onamandla ngaphakathi kwekhoyili yocingo oluqinile," kusho uHester etshela i-Electronics Weekly. “Ukushintsha kwamandla kazibuthe kukhiqiza amandla. Uma ucindezela inkinobho, futhi uma uyidedela, ihambisa uzibuthe ngekhoyili, la mandla abese ethwetshulwa ku-capacitor ukuze asetshenziswe ngokushesha yi-hardware ukuxhasa yonke imisebenzi. Lokhu ukusetshenziswa okuqondile komthetho kaFaraday, kepha ngenxa yentuthuko ekukhiqizeni eminyakeni eyishumi edlule, uzibuthe kanye nekhoyili zincane kakhulu ukuthi zingangena ngaphakathi kwenkinobho eyamukelekayo kumsebenzisi. ”

Iprosesa akuyona eyasekuqaleni. Esikhundleni salokho kuyipulatifomu yokudlala eyazi amandla kagesi iqembu eliyibize ngokuthi 'Zibandakanye' elizenza iprosesa yeGame Boy.

"Yize lesi sixazululo sidinga amandla amaningi wokubala, futhi ngakho-ke amandla, sivumela noma yimuphi umdlalo odumile we-retro ukuthi udlalwe uqonde ngqo kwi-cartridge yawo yasekuqaleni," ngokusho kweNorthwestern, nayo ethe i-hardware ne-software yakhelwe ukwazisa amandla kanye namandla kagesi.

Ama-glitches wamandla ayenzeka, ngakho-ke isimo sesistimu sigcinwa kwimemori engashintshi. "Lokhu kususa isidingo sokucindezela u-'save 'njengoba kubonakala kuzingxenyekazi zendabuko, ngoba umdlali manje angaqhubeka nokudlala umdlalo kusuka endaweni ngqo yedivayisi elahlekelwa amandla ngokuphelele - noma ngabe uMario uphakathi nokweqa," kusho inyuvesi. “Ngosuku olungenawo amafu kakhulu, nangemidlalo edinga okungenani inani elilinganisiwe lokuchofoza, iziphazamiso zegeyimu ngokuvamile zihlala ngaphansi kwesekhondi elilodwa njalo kumasekhondi ayi-10 okudlala. Abaphenyi bathola ukuthi lesi yisimo esidlalwayo kweminye imidlalo - kubalwa i-Chess, Solitaire neTetris - kodwa impela akukenzeki ngayo yonke imidlalo. ”

Ingxenye yesikhuthazo sedemo elijabulisayo ukunaka imfucuza ehlotshaniswa namadivayisi amaningi we-IoT.

"Umsebenzi wethu ukuphikisana ne-Intanethi Yezinto, enamadivayisi amaningi anamabhethri kuwo," kusho uHester. “Lawa mabhethri agcina esedoti. Uma zingakhululwa ngokuphelele, zingaba yingozi. Kunzima ukuzivuselela. Sifuna ukwakha amadivayisi aqhubeka kahle futhi angahlala amashumi eminyaka. ”

"Ngeplatifomu yethu, sifuna ukwenza isitatimende sokuthi kungenzeka ukwenza uhlelo lokudlala olusimeme oluletha ubumnandi nenjabulo kumsebenzisi," kwengeza uPrzemyslaw Pawelczak we-TU Delft.

Le phrojekthi izokwethulwa engqungqutheleni etholakala kuyo yonke indawo futhi esabalele yekhompyutha i-UbiComp 2020 ngomhlaka 15 Septhemba. (10:30 am, Track A, IMWUT amaphepha). Isethulo sizotholakala yize lesi sixhumanisi